Clubs
Clubs are groupings of people around similar interests, heritage, or station. The most prevalent of clubs are Dueling Clubs where young fencers meet to test their mettle and improve their aim.

Also popular are clubs based around board games like Fidchyll, Gambit and Bili-Bota and clubs based around card games like Pakka, Yontos and Motley.

There are clubs for specific dancing styles, clubs for hunting, riding, archery, and heraldry.

And there are odd-ball clubs: inventing, enchantments, alchemy, daring, epicurean and hedonism clubs.

Each club has its own requirement for membership, dues, by-laws, and officers. Many of them have dedicated buildings or have the habit of renting out establishments in which to hold meetings and events.
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