(Repost from Story Games because I’m at work and can’t re-write it yet)

So I have been trying for three Sundays in a row to get a group together to play Spirit of the Century in Second Life, and just this Sunday I succeeded. We had a group of three: myself, and two others, and we got to play with some of our Second Life coded object toys to help assist play.

We used Second Life voice and some in-world dice that actually “roll” - they bounce against each other using the Havok III Physics Engine and come up with some pretty good randomness as a result and we had some coded Fate Chips that could be “spent.”

It was a little annoying getting all the little bits together- took about an hour to make everything work with each other. But once that was done, we were off and running.

The scene we had went well, and it bodes well for the next time we’re going to play. At one point Second Life had a bit of a problem with its code database and so we couldn’t quite use the fate chips, but that’s OK - I just kept track of what had or hadn’t been spent separately.

Now, I was trying to keep it simple at first, but SL offers a few things that don’t appear on other shared gaming spaces: I can pipe music to my game through Shoutcast, I can bring up a web page and display it on the massive video screen, I can use in-world graphics.

As a visual aid I had the FATE Ladder on a “sign” that was easy for the players to see.

Two of us dressed in Pulp-style costume, which was fun but not required.

I still think tabletop via SL is viable, but I would *love* to see how it does as a virtual LARP.

If you’d like to know more about this game, stay tuned for how you might participate!

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